Revisiting My Green Age’s Concept Art

Concept art is not often the beautiful, polished works in a game's, show's, or movie's published art book. Instead it tends to be messy and more shapes and silhouettes than detailed substance.

In the nine months my team and I had to create My Green Age, we wrote, coded, and drew some of the sloppiest drafts known to man. Unlike The Offering, photo-bashing and painting full landscapes of concept art was time wasted when it only served as visual suggestion. And of course the image itself wouldn't be implemented into a 3D game even if the concept was agreed upon moving forward.

Because of this, it often felt like I had very little to show for this project when it came to concept art or evidence of our design process. 3D imagery and setting, the plant design and each step of each plant's growth cycle were all built on the back of some of the most basic and incomplete drawings, all of which went to die in a Work in Progress folder somewhere deep inside our hard drives.

A few small additions I want to tack on to my My Green Age portfolio are some more flushed out pieces of concept art that never saw the light of day. These will be pieces I've always wanted to revisit and expand upon, even if they weren't concepts that we went with at the time.

Leave a Comment